Second Life is an internet-based virtual world in which people interact with one another via avatars and engage in a range of activities. They can explore the world, meet and form friendships with others and even exchange goods.
Where does education fit into all of this? This virtual world enables people to undertake activities which include virtual meetings, training sessions and teaching via a virtual school or university. Many universities around the world have built an online version of their campus within Second Life and use this to give lectures, teach new skills or to enable students to work together on projects. Many students are comfortable with social interaction online such as social networking sites, virtual worlds and games. The aim is to build a community in which students participate and collaborate as a way of learning about a range of subjects.
Where does education fit into all of this? This virtual world enables people to undertake activities which include virtual meetings, training sessions and teaching via a virtual school or university. Many universities around the world have built an online version of their campus within Second Life and use this to give lectures, teach new skills or to enable students to work together on projects. Many students are comfortable with social interaction online such as social networking sites, virtual worlds and games. The aim is to build a community in which students participate and collaborate as a way of learning about a range of subjects.
My avatar in Second Life
For our Drama class in 3rd grade, we participated in the Machinima Project. It was a great experience for us to engage in such a fun innovation for language teaching classes as future teachers. Special thanks to Dr. Can for giving us this opportunity!
You can watch our machinima Dream, But Bigger below, enjoy!
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