Skip to main content

Second Life - Machinima

Second Life is an internet-based virtual world in which people interact with one another via avatars and engage in a range of activities. They can explore the world, meet and form friendships with others and even exchange goods. 

Where does education fit into all of this? This virtual world enables people to undertake activities which include virtual meetings, training sessions and teaching via a virtual school or university. Many universities around the world have built an online version of their campus within Second Life and use this to give lectures, teach new skills or to enable students to work together on projects. Many students are comfortable with social interaction online such as social networking sites, virtual worlds and games. The aim is to build a community in which students participate and collaborate as a way of learning about a range of subjects.


My avatar in Second Life


For our Drama class in 3rd grade, we participated in the Machinima Project. It was a great experience for us to engage in such a fun innovation for language teaching classes as future teachers. Special thanks to Dr. Can for giving us this opportunity!


You can watch our machinima Dream, But Bigger below, enjoy!



Comments

Popular posts from this blog

Sutori

Teachers can use Sutori to share pre-made stories, construct their own, or create assignments that require students to build multimedia-rich stories. It is quite useful and fun! Here's my Sutori about All About Me for students to share information about themselves.

Make Homework Fun Again!

QR codes are taking the world and used everywhere. You can now see it in the streets, advertisements and even on t-shirts! As students and teachers, we all know that everyone hates homework. But still, you have a fun way to assign homework, even students can submit it to you with their own QR codes! Here's an example of The Homework Monster's assignment.

No More Worksheets! Here's Kahoot!

Kahoot is a fun and effective way to measure which concepts your students understand fully - and which might need reinforcement. If you are looking to end the class on an exciting note, Kahoot is a great way! Here's a Kahoot! for the story "The Homework Monster".